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An interactive lunchbox for school kids

Lunch-Mate

Product design | Design Research | Prototyping | Interaction Design | Arduino

Lunch mate is an interactive lunch box that leverages IoT and sensors to encourage healthy eating habits for kids. It weighs the food and translates the data to the kid's pet toy and to a mobile app which keeps track of the kids health. The lunch box also helps foster the relation between the parent and the child

The pet toy is a virtual self of the child, who's well being is an extension of the child's health, hence the child would have to eat healthy for the pet to stay active.

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Brief

WHO?

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School kids age 5-8

Millenial parents

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It’s easy for children to learn, especially from about age 5 - 8

60%

believe becoming a good parent is a significant part of their lives

of a childs's brains develops by age 5

WHY?

HOW?

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To make eating lunch at school more interactive by introducing a sense of play and responsibility to the activity of eating.

Design parts

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Lunch box

Pet toy

Mobile app

How it works

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The lunch box

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The case of the the Lunch box senses the weight of the food using a Force Sensitive Resitor(FSR) and sends the data to the pet and the app , Indicating the amount of food eaten by the child

The case also provides instant feedback using LED lights

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Switch to turn on only the case opens

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Led lights to indicate the amount of food

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FSR to measure the amount of food

The Pet toy

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The pet toy would react with human like emotions with its eyes and physical feedback was given with the help of vibrators

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Different emotions of the pet

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Prototype made with dot matrix screen

The App

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The main page showing content of app

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Stats of the child’s eating schedule

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Meal suggestion for the parent

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Ingredients and Method for cooking

The Virtual pet Panda

The app can give daily and weekly ananlysis of the childs lunch and suggest the parents the nutrition diet for their kids, there is also a virtual pet for the kids to play as part of a reward
 

Reward system on the box

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The compartment on the top is locked with an interactive game where the child has to answer a simple question written by the parent, upon answering right the child will be able to open the lid to find himself a treat

 

The question can be changed everyday from alphabets to mathematical solutions etc, this makes learning fun and rewarding
 

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Mechanism of the lock

Design 

Design Research

Schools visited:

Nelson school
Blossom school
St. Xavier’s
Shreyas foundation

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Study of lunch boxes

Ideal Lunch box should have

  • Interactive

  • Bento lock - easy to open

  • Air tight- avoid leakage

  • Various portion sizes

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Bento box

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Various portion sizes

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Air tight

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Interactive

Study of Virtual and Artificial pets

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Qoobo

Sphero

Vector

Tamagotchi

Design Direction

Based on design research ,the following factors determine the child's interest to eat lunch

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Process

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Virtual pet concept

In order to spread  awarness of endangered species and to sensitize children about them they are given a endanged or threthened animal to raise

The game should create an emotional connection between the character and the kid in order to extend the period of play. 

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Characters

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The Giant Panda

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The Siberian Tiger

How does the game work?

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Your pet arrives in a basket in the begining,
Tap to find out whats your pet animal,

From here on your pet needs a lot of care , so it can start its life on a good footing 

You must discipline your pet otherwise it might become spoilt!

Congrats your pet has made it to the adulthood, Your pets character might be wildly different depending on the care you gave it

You start with a new character after!

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